![]() ![]() There are a few ways to outplay a Cylon opponent, however. I Viper becomes notably obsolete in almost every role. When Cylon Raiders replace the Prototype Raiders, the Mk. When using these squadrons in an offensive role, it's always better to have numerical superiority in squadrons, especially the late you get into the war. II Viper, especially when in direct combat with enemy ships, or when attempting to intercept munitions from enemy capital ships. The craft notably preforms worse than the Mk. ![]() II Viper, often deployed in swarm tactics in an attempt to overwhelm a Cylon opponent. I Viper is a much cheaper alternative to the Mk. I Vipers can still hold their own against a numerically inferior opponent. When faced with the newer Cylon Raider, this ships flaws start to become apparent, as the lack of speed and maneuverability that the craft possess will become a death trap for the pilot, though when deployed in mass, Mk. I Viper to take out early Cylon Prototype Raiders with ease. The craft was fitted with two 2 KDM Kinetic Areo-Rifles, which at this time were Colonial Standard. This, however made the craft very heavy, and causes a noticeable drop in maneuverability from her newer counterpart. These craft came with an armored hull which kept them in the fight for a longer duration. I Viper entered service shortly before the outbreak of the First Cylon War, being the mainstay fighter of the Colonial Fleet for roughly two years, until the commissioning of the Mk. I Vipers are tough and sturdy single-seat fighters.Ĭomplex reaction control systems and powerful sublight thrusters provide incredible maneuverability to this iconic Colonial ship. ![]()
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